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The downloads on this site were created on a setup with all Expansion Packs including Makin' Magic, and due to major changes in the game engine between HP and HD, I cannot give meaningful support to players with setups earlier than Hot Date or Deluxe. If reading this, you want to add just one EP in order to use simlogical objects, I suggest Makin' Magic.

That's because the core of the game is at its most stable and powerful in the final release, and you can get the greatest control with it, especially the visitor control. The objects on this site, unless otherwise stated, are designed for use on residential lots. Many of them will work on locations such as Downtown too, but I cannot specifically support you with any problems arising from use on locations. User-to-user support on such matters however is welcomed in the forums.

How to install Simlogical Sims1 downloads Look to see if there is a. If there are none, then take any. You can make a folder called "simlogical" inside Downloads if you want, but don't keep the folders that your unzipper made. An innovative system of tokens and cooperating objects to make a group of rooms function as a restricted-access apartment in an estate of up to four apartments.

Most doors on this page are hacked so that they are either usable only by certain Sims, or at certain times of the Sim day. Useful with the institution hacks above. In MM, the diamond is seen and the Sim does not appear to be at work. In both cases, the Sim cannot interact with anybody, and nobody can interact with the Sim. An invisible Sim can still use a group object and gain Social and relationship points.

Motives are not decreased in the normal way, and my Grandfather Clock does not lower the Fun and Social of a hidden Sim; so, after awhile the Motives will be all full, and your Sim will just stand around with nothing to do. The invisible Sim was pioneered by Lost Sims. I asked for details of what was going on, and both lemmiwinks and GigaNews responded with explanations. The story is that an interaction between age-changing ojects and the House Party Costume Trunk can make your Sims assume an unusual shape.

Gnohmon's Lemmiwinker makes this happen in a controlled and temporary manner so that your game, and your Sims, will not be harmed by it. Oddly enough, I find that children become short and bulky, while adults become short and skinny -- not quite what the descriptions of the effect had predicted -- but really don't look so dramatically different as I had expected.

Some Sims don't change their shape. See the end of this description for details. Because a lemmiwinked SIm acts like his or her age has been changed, liugnolemmiwink is fun even when the Sim's shape looks normal. The effect lasts four hours, then wears off by itself unless you have sold all of the liugnolemmi objects off your lot. Don't do that! At any time, you can cancel the effect by clicking on any liugnolemmi with the lemmiwinked Sim selected, and choosing to "Cancel my lemmiwinking.

In addition, children changed to temporary adults get "missing animation" in some social interactions, both for themselves and for the other Sim in the interaction. Rather than disabling its use by children, I decided to just let it go as it stands, because you can choose not to have children Lemmiwink themselves; no Sim will ever use the object without you giving the order.

A lemmiwinked Sim is temporarily unemployed. It is safe to save while lemmiwinked; just don't evict while any lemmiwinked Sims are on the lot. An adult who is lemmiwinked between 3 PM and 9 PM may cause children to come and visit.

If you place liugnolemmiwink on a non-residential lot, it is possible that you could tell your Sim to be lemmiwinked and then leave the lot before the Sim has returned to normal; and perhaps this could leave your Sim in a permanently lemmiwinked state.

The choice and the responsibility are yours. Some adults don't change their shape when they are lemmiwinked. This seems to be because their normal outfit already uses the same mesh as a randomly chosen Costume Trunk outfit. But not all Costume Trunk outfits use the same mesh, so I changed this object to cycle through all the outfits before choosing a random one. One adult in my testing would still not change shape!

So I sent him to a normal dresser and had him change into work clothes, and then liugnolemmi worked. These changes will disappear if your Sim goes to another lot or if you delete and restore the Sim. Of course, you can always use this same object to set your Sim back to normal. When age is changed, the Sim becomes unemployed. Changing back to normal will not restore the Sim's job. Changing to or from a pet is not possible unless you have Unleashed; these menu options simply won't appear.

Changing age affects the way your Sim talks, and her ability to go through gender-specific doors. Several of my other objects make this sort of change on a temporary basis, but the "permanent" change is also useful. Note added in If you have MM, you can change a Sim's appearance by doing the following steps: 1.

Use liugnopermchange to make the Sim into a child. You can also change the Sim's sex if you wish. Buy the children's wand charger and take the child's magic wand from it. Sell the charger. Buy liugnomgroot and use it to get the "Age of Instant" children's charm. Use the charm. The Sim will become an unskilled adult with a random face and random clothing; yes, you lose all skills.

Sims 1 has no "DNA", so the face is random. If you don't like the new face, you can try again. It might be a good idea to jump in a hole and sell your extra wands. Wanna be unseen? GnoRender is keen! This excellent end table has an ability that other end tables do not have: it can make your Sim look like a ghost or a zombie!

When your Sim is unseen or green, liugnorender can be used to set the Sim back to normal. This cures real zombies! By the way, when your Sim is shown as a ghost, other Sims cannot initiate interactions with it. The ghostly one can talk to others, but they cannot talk to her. We have never used meshes with weird and funky names that the game won't recognize, and all zips do include all the parts needed to support the texture we've created.

All skins on our site were fully tested in game when they were made and again in to make sure they hadn't mutated over time! All I can suggest is to make sure you're checking the correct gender and age, skin colour for heads, and that you're not looking for buyable skins in your Sim's dresser at home!

This issue occurs quite often with players who have been playing for a long time, at some point new items they add to their game cease to show up. There is a limit to how many downloads the game can hold. There is no precise value, but it seems to occur when the total volume of game content reaches about 2.

It is an old game that was never really designed to deal with vast libraries of additional items. The only advice I can give is to weed out things you don't use. It is often reported that NPC's that go with community objects are invisible or appear as just a pair of floating hands. To fix this download the object again and put ALL.

The other cause is forgetting to put the skins clothing, head, meshes and sometimes hands into the skins folder. Without them the NPC has nothing to wear. Some NPCs may appear as just a floating pair of hands because they use the game hand textures, but the skins and meshes are missing for the head and body. This site is not affiliated with Electronic Arts or any of it's partners or any other games publishers or any other makers of anything The Fat Strawberry Seamless Textures.



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