Oblivion data files download






















Magisterial That's the word we're looking for. Morrowind can take the plaudits for laying the groundwork and scrubbing out the rules of location linearity in role-playing, but The Elder Scrolls IV: Oblivion takes that model, streamlines it, seamlessly integrates exhilarating combat smothers it in beautiful graphics and takes both Tamriel and the art of role-playing to an unprecedented new height It's bloody daunting at first Your initial three hours of freedom will contain a distinct level of confusion and blind wandering, but after this period of worry an unconscious nerve will fire off at the back of your head and everything will just click.

This is where the adventure begins, and this is where you begin to melt into your PC. So where do you want to go today? Well, there's a pretty wide choice round these here parts - so I'll fill you in on what I've been up to and we'll build from there. I began yesterday by lurking outside a jeweller's shop until approximately 2am.

I then proceeded to creep upstairs and slaughter the owner of said shop with a combination of arrows and fireballs directed at his head. Having looted the shop for anything that glittered, I then crept out and avoided the law until I reached a nearby hovel where I slept until dawn.

This morning, I scurried to the nearest stable neatly sidestepping a woman asking me if I'd heard of the terrible tragedy in town , rustled a horse and clippety-clopped into the bright new day.

This afternoon I will slink around dusty tombs in search of treasure; and to make up for my many crimes I'll give saving the world a whirl come teatime. Oh, and there's a gang of women convincing menfolk that a night of nookie is on the cards when they're actually going to mug them -1 could sort that out Oh, and I've got to kill a pirate. And I also want to make my horse climb that big mountain. I'm sorry, but if you're not partial to ecstatic liyperbole in game reviews then stop reading.

Just stop reading now. Best giant rats ever? I think so! They're huge! They leap, they jump, they bite! They appear just after your opening escape from prison, what with a secret doorway leading from your cell providing not only an escape route for embattled Emperor Uriel Septim, but also an ingenious tutorial for your good self. And there you are battering rats in a gloomy Goblin cave, happily blocking with your right mouse button and slashing with your left, fighting the most jumpy and savage role-play rats ever created.

Does life get any better than this? Yes, immeasurably. I'll leave the delights of one of the most intuitive character-creation processes of all time to your own discovery, but plot-wise, the prologue sees the untimely demise of the aforementioned Emperor played by Patrick Stewart , whose dying wish is for you to "Make it so" by finding his long-lost son.

Without a hereditary ruler you see, the land of Cyrodiil becomes an open target for ferocious demons intent on expanding their fiery domains into mortal teiritories - an issue somewhat glossed over by its own anti-monarchist movement By the time you reach Martin, the heir as played by Sean Bean , it's no great secret that the powers of evil have 'Sharpened their interest in affairs and opened up a fiery portal to the planes of Oblivion just outside his house.

Adventure ensues. Of course, you might not have bothered to follow the plot at all, instead choosing a brisk mountain walk in the pursuit of rare herbs. If you have no interest in current affairs whatsoever, individual quests dealing with anything from lusty maidens to bossy high sheriffs can be garnered from the townsfolk of each of the nine major cities -or from representatives of the Mages Guild, Thieves Guild, Fighters Guild and Dark Brotherhood should you have strayed down one, or all, of their paths.

I stuck my head through the giant flaming eye of Oblivion, got a bit scared and decided to run away and attempt to become Gangster No 1 before taking a walk on the wild side. Let's get this straight though - The Elder Scrolls hasn't been turned into some kind of hack 'n' slash bullshit Affairs may have been streamlined but they certainly haven't been watered down: levels, statistics attributes have been meldecjrseamlessly with first-person action. Forget the slightly 'off' feel combat in Vampire -Bloodlines or the strange sensation in MonvwindVal you were hitting creatures with a wooden cane whose tip disappears three times out of five.

Oblivion removes the passive tap-tap-tap of role-play combat and turns it into something genuinely gratifying. When you aim just above a bandit's head to account for gravity and fire off an arrow, it feels like your own skill and your own skill alone is to account for the neat kill - the rolling of dice is there, but done so far backstage that it could be taking place in a Securicor van in the carpark. It may feel like they're not there, but at any point levels, classes, allegiances, weights, NPC opinions, attributes, magicka, skills, fatigue, luck, agility and charisma are all bubbling under and waiting for tweakage.

You never feel out of your depth though, perhaps because the game and story never pit you against foes that are remarkably out of your league. Which is great because when you're confused and wearing the wrong armour, you're simply a bit crap rather than hopeless fodder for the horde.

Streamlining is the name of the game -everything works with ruthless efficiency and there's barely a second of time in which everything snarls up due to a misplaced magical sword or a spell without a hotkey being lost at the bottom of your magic bag. A noteworthy departure from the Morrowind template, meanwhile, is the fact that once you've visited a location, you can warp to and fro via your handy map screen - bypassing the need for intense route planning and knowledge of public transport It's a welcome move if you found Morrowind that little bit too daunting.

If anything, it gives you a greater sense of freedom - meaning that when you're out exploring and adventuring you're doing it for the sake of it, rather than simply as a way of making a trek to a distant city that's more interesting.

The exceptionally anal may moan at its introduction, but just because it's there doesn't mean they have to use it. Let's not bypass this concept of exploring for the sheer heck of it though - the land of Cyrodiil is littered with ancient tombs, mines, shrines and caverns that are full of chests that need looting and some staggeringly animated monsters.

Forget Lara Croft and her stupid guns and slow-motion bullet-dodge dives - this is an entirely different thing. The dungeons of Oblivion are pure Indiana Jones-style tomb raiding - stuffed with ingenious physics-based traps, murky pedestals and crumbling walls.

The whole game could play out beneath the earth and I wouldn't care - just wait until you set off a trap that spits metal darts out of a wall and watch them shatter an approaching skeleton into a bunch of bones and you'll be just as in love with Oblivion as I am. Not every love affair runs smooth however even Joanie and Chachie had wobbly moments 23 minutes or so into each episode, and my relationship with Oblivion is no exception.

There are a few things that niggle - the fiddly lock-picking mini-games, for example, or the thoroughly daft 'pie-chart of persuasion that lets you butter up NPCs via a random clicking of a rotating circle. Both are needless, clearly developed with the Xbox in mind, and can be circumvented at the expense of either autoresolve or bribery - so why bother?

Other quibbles cover trees and buildings in the far distance getting jaggedy on the highest settings, the fact that horse-riding isn't quite as fun as it could be how can that ever be right? Its real triumph isn't even that it's so outstandingly good, but simply that it has managed to exist in this form at all. Look at how Fable was watered down from Molyneux's original vision.

Look at how Oblivion's only noteworthy competitor is Fallout 3. These games are a bitch to make and absolutely hellish to actually finish, but Bethesda has gone and done it It's created a masterpiece. As such, right now. If you love gaming - if you love leaving your identity at the door and embarking on red-blooded adventure that's previously only been the domain of high literature and childhood imagination, I can give no higher recommendation. Make no mistake, this is more than the best role-playing game of our times.

It's the best one we've ever seen. So this is me. My name is Batsphinx, I'm a Dark Elf. I was born under the sign of the Thief although secretly I wish that I'd chosen The Lover , and I have an ancestral power that allows me to conjure up the spirit of deceased relations to protect me once a day.

I'm skilled with the bow, effective with a blade and I have spent most of my life in and out of jail. I once got bitten by a vampire, but I feel a lot better. My favourite colour is green. I'm currently standing in an otherworldly plane from which evil Daedric forces plan to destroy life as I know it. To my knowledge, I've never once kissed a girl. You Can Go wherever you like, do and kill whatever you like, talk to whoever you like," explains Pete Hines of Bethesda.

Except we're all particularly unshaven kids and the jar is a flaming portal to the realms of chaos. Naturally, I make the mental preparations required to hunt the portal down and hurl myself into it before Hines can catch and reprimand me - it's not enough that Bethesda has crafted an enormous world full of beautiful cities, scenic forests, peaceful glades and treacherous mountains, oh no The true meaning of adventure is going where the tall man in the nice shirt told you not to, and then telling him you went there by accident.

My personal quest is largely unsuccessful however, and my closest encounter with Oblivion comprises of a moment or two of standing meekly a few yards from the threshold, trying to edge innocently towards the fiery red gateway while a Bethesda rep looms ominously over my shoulder like a school teacher. I could make a run for it lunging head-first into whatever secrets await me, but then again the Bethesda rep might kill me seven different ways before the loading screen disappears.

Besides, there's enough happening on the greener side of the Jaws of Oblivion to keep me occupied. More specifically, you wake up in prison, being taunted by a fellow prisoner in a cell across the hall.

You're only half-listening to his jeering insults though, because I can guarantee your attention will be held almost entirely by your beautifully realised surroundings. Every brick of your cell looks slightly damp ancf rough, and you'll notice how the shackles swing realistically when you run into them. It's no wonder you're being insulted by a stranger, because you look like a mental patient as you gaze wondrously at the floor and gasp at the light streaming through your window. For the technically-minded, Bethesda is using shaders on everything; for the less technically-minded, Bethesda has I smothered everything in liberal amounts of pretty-juice, and you haven't even stepped outside the confines of your cell yet.

Having chosen your race and carefully designed your own face, you set off to make your escape, traversing a dungeon which offers you many different ways of getting to the other end. You find corpses, some with swords, some with daggers, some with bows and shields You find enemies who can be killed outright in bloody combat or stealthily picked off.

You also have opportunities to use magic, chances to use different types of armour and to use melee. The first section of the game is effectively a tutorial, and rather ingeniously it's a character-creation tool too. Before you enter the wide world of Cyrodiil, you're told by a character that he's been watching you and he reckons you're a capable thief or knight or one of many character classes available based on the choices you made while you escaped.

It's a clever way of bypassing the boring and meaningless menu screens of character creation, and one that works extremely well. Of course, you can disagree with this character and choose your own class or skillsets - the decision is yours.

And that's where everybody's game stops being the same. Track down the following settings in the. High-end systems won't bat an eye at the performance hit, but you might have to adjust how much candy you want to turn on if you have a weaker system.

Adjusting iMinGrassSize doesn't improve graphical quality; it merely changes it slightly for better performance. The default setting is 80; higher settings such as , , and will add more space between each patch of grass and give you a slight boost to performance. Go too high, though, and your landscape will look like a mangy dog. Try different settings to determine a good balance of performance and quality.

Even if you're not big on downloading scads of files, we recommend you at least use the BT Mod. These endeavoring folks created a highly tweaked user interface for Oblivion, and most all of the changes are for the better.

The two biggest changes include a larger inventory screen and map screen. The mod's authors also included extensive instructions that let users tweak the amount of magic slots, as well as change the colors and sizes of UI windows. Some folks got bored with the monochrome map included in Oblivion. They gave it some pizzazz by adding color and a nice worn look. It's a nice little tweak that spruces things up, and it won't affect your frame rates.

The creator of this map decided to include topographic information, which will now let you see geographical landmarks on the map. Oblivion's distant textures look amorphous and lack detail. Shaja's, LOD Replacement modification upscales the original textures to x The textures don't include new detail, but the extra-high resolution gives a much sharper picture compared to the original x textures.

By itself, the normal map replacement helps get rid of the black splotches that dot the land. We recommend pairing it with the LOD Replacements. When combined, the "pea soup" effect and splotches disappear, which makes for a pristine hillside. Reviewer: tiechiman - favorite favorite favorite favorite favorite - September 9, Subject: Works great This is an iso image of a GOG install exe and bin files with the data. It works flawlessly, and since it's not a direct image of the disk, there's no securom protection and you don't need the dvd.

Also has the smaller dlc's as well as knights and isles. Thank you so much for uploading this. Does anyone know if it actually causes issues and if so, if there is a workaround? Valde [author] 15 Nov pm. Tick Font 1 and either one of Large or Normal this determines what size of text you have on dialogues. Vrishnak92, Yes, I did. ForgottenGamer, Script Extender Plugins by default wouldn't cause issues like that. I suspect you have installed either something else as well.

Link, No, it doesn't. Link 27 Sep pm. However, doing so fails to load OBSE. ForgottenGamer 19 Sep am. It was very quick at the start so the difference is pretty apparent, anything I could have done wrong? Oblivion Uncut doesn't add 'custom created resources'. That's misinformation. Uncut merely utilises vanilla assets. I think I'd know considering I created it lol.

As for silent voices, they were limited to one quest only. Not the whole mod, as people reading this guide would assume. Since this was written, you can get a version without that quest and therefore no silent voices. You also still mention using BOSS at the end of category 5.

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